Fun game, it's slow, but in a good way. I wasn't the biggest fan of how the player's bullets prioritize enemies, I never got a good sense on whether my bullets were helping me or just adding to the maelstrom. I was getting used to it though, so maybe just some more time behind the wheel and I'd come to love it.
slowmo bullet hell is now my favorite genre of games.
i'd have harvested for so much longer time, i'd say the intervals between events can be twice as long.
movements are great, the balancing of movement upgrades is very satisfying. but when still moving backwards (after letting go of the key) left and right should still be inversed.
for basic gamification reasons there should be more health (and also more damage). instead of starting with 3, start with 30, one hit deals 10 dmg.
Very crisp feel and look. It’s satisfying to pick up a bunch of crystals at once, and I like the controls, especially how you can move backwards just as effectively as forwards. Mastering the movement is an essential part of the game without being too frustrating to do so. It would be nice if there were some more types of upgrades. Great game.
Wow, at first I was super ready to dismiss this as just another VS-like, but then... -the tank-controls make the slow movement a lot more interesting, and immersive cause here, you are piloting a vehicle indeed. -Most bullets/baddies not following you (as enemies usually do in the genre) also makes it a lot more fun to dodge in between them, rather than just tiptoeing around them. -Collectables being a separate thing from enemies also makes it more interesting, its not just about killing, but collecting as much while avoiding shit. Dude you made a game that I admire, in a genre I despise.
Simple Vampire Survivor-like game with a bit different gameplay concept. I like it. Especially background music. It gives the feel of empty dangerous space
Dialogue-tutorial was very helpful, although most of the discoveries are done by trying! I see you were efficient by using Fungus too!
Not sure if “third of bullet bounce” power stacks when chosen multiple times, and I couldn’t observe bounce myself in the middle of the action, so I didn’t pick it on further runs. Speed up was very useful and seemed to stack though.
The fact that the outside fog is just a fog and not walls is cool, you can go near the walls to catch those extra beads lying on the edge, at the risk of meeting more enemies.
And the fact that you can go even further to reach a secret “gameplay safety event” is even nicer. I translated it, it’s fun, but it doesn’t seem to match with the final boss event…
After that, you’re warped back to the center of the map, and I noticed you collect all beads but also all enemy damages on the own! So you must be careful, but you can do that to collect many beads and level up at once! Of course going off map takes a lot of time and there is a risk to meet enemies in later game, so it’s not really exploitable, just fun.
During the final phase, the boss stopped throwing chain of bullets and only shot a few bullets sparsely. Also, some of their bullets were frozen in place (bug, or a balancing system to make the end-game not too hard?). Hitting the boss randomly seemed difficult, but it seems the probability of bullets been increased toward it for this final phase? Or was it from the beginning? If so, extra points for the invisible balance to help the player!
Not sure if I understood the final dialogue correctly… Which makes it harder for me to understand the player character’s final decision too.
Anyway, still had fun and felt encouraged to replay until I succeeded.
love the idea of a super slow character in a bullet hell like this. really gives you a lot of time to sort of strategize where you're going to be going next and it was fun seeing more of the story as i got better at the game. it's one of those game jam games i'd love to see expanded into a bigger version. great job!
Загадочно, прогрессивно, шаблоноразрывательно! Ощутил интересный эффект когда игра усложняется и вынуждает тебя собирать новые кучки. Думаешь о том как проложить опасный маршрут, сколько времени это замет и стоит ли оно того, очень атмосферно вышло. Твист в конце тоже тоже порадовал, ожидаешь что все будет линейно нужно сделать то то и то то, но игра удивляет. Не ожидал что украдешь мою идею с боссом!
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THat was extremely fun! Trying to maneuver the truck between bullets is so satisfying! Nice job!
Fun game, it's slow, but in a good way. I wasn't the biggest fan of how the player's bullets prioritize enemies, I never got a good sense on whether my bullets were helping me or just adding to the maelstrom. I was getting used to it though, so maybe just some more time behind the wheel and I'd come to love it.
I felt this issue too. I would fire of a volley with an enemy right next to me and they would go the other way.
slowmo bullet hell is now my favorite genre of games.
i'd have harvested for so much longer time, i'd say the intervals between events can be twice as long.
movements are great, the balancing of movement upgrades is very satisfying. but when still moving backwards (after letting go of the key) left and right should still be inversed.
for basic gamification reasons there should be more health (and also more damage). instead of starting with 3, start with 30, one hit deals 10 dmg.
Very crisp feel and look. It’s satisfying to pick up a bunch of crystals at once, and I like the controls, especially how you can move backwards just as effectively as forwards. Mastering the movement is an essential part of the game without being too frustrating to do so. It would be nice if there were some more types of upgrades. Great game.
one of the funnest VS likes i've played
I love how the enemies feel more passive, weaving between them is so much fun
Wow, at first I was super ready to dismiss this as just another VS-like, but then...
-the tank-controls make the slow movement a lot more interesting, and immersive cause here, you are piloting a vehicle indeed.
-Most bullets/baddies not following you (as enemies usually do in the genre) also makes it a lot more fun to dodge in between them, rather than just tiptoeing around them.
-Collectables being a separate thing from enemies also makes it more interesting, its not just about killing, but collecting as much while avoiding shit.
Dude you made a game that I admire, in a genre I despise.
Thank you for checking out my older games. I appreciate it :)
Nice game
amazing concept, I really enjoyed playing it
Simple Vampire Survivor-like game with a bit different gameplay concept. I like it. Especially background music. It gives the feel of empty dangerous space
A different look on the Vampire's Survivor. Good job!
Dialogue-tutorial was very helpful, although most of the discoveries are done by trying! I see you were efficient by using Fungus too!
Not sure if “third of bullet bounce” power stacks when chosen multiple times, and I couldn’t observe bounce myself in the middle of the action, so I didn’t pick it on further runs. Speed up was very useful and seemed to stack though.
The fact that the outside fog is just a fog and not walls is cool, you can go near the walls to catch those extra beads lying on the edge, at the risk of meeting more enemies.
And the fact that you can go even further to reach a secret “gameplay safety event” is even nicer. I translated it, it’s fun, but it doesn’t seem to match with the final boss event…
After that, you’re warped back to the center of the map, and I noticed you collect all beads but also all enemy damages on the own! So you must be careful, but you can do that to collect many beads and level up at once! Of course going off map takes a lot of time and there is a risk to meet enemies in later game, so it’s not really exploitable, just fun.
During the final phase, the boss stopped throwing chain of bullets and only shot a few bullets sparsely. Also, some of their bullets were frozen in place (bug, or a balancing system to make the end-game not too hard?). Hitting the boss randomly seemed difficult, but it seems the probability of bullets been increased toward it for this final phase? Or was it from the beginning? If so, extra points for the invisible balance to help the player!
Not sure if I understood the final dialogue correctly… Which makes it harder for me to understand the player character’s final decision too.
Anyway, still had fun and felt encouraged to replay until I succeeded.
love the idea of a super slow character in a bullet hell like this. really gives you a lot of time to sort of strategize where you're going to be going next and it was fun seeing more of the story as i got better at the game. it's one of those game jam games i'd love to see expanded into a bigger version. great job!
Загадочно, прогрессивно, шаблоноразрывательно! Ощутил интересный эффект когда игра усложняется и вынуждает тебя собирать новые кучки. Думаешь о том как проложить опасный маршрут, сколько времени это замет и стоит ли оно того, очень атмосферно вышло. Твист в конце тоже тоже порадовал, ожидаешь что все будет линейно нужно сделать то то и то то, но игра удивляет. Не ожидал что украдешь мою идею с боссом!
Loved it! Writing, presentation, gameplay... Everything was perfect. Wanted to play more.