Year 2300. Humans are reliant on the new energy source - Hashimoro Crystals.

First, they were discovered in the Oort cloud, but soon after scientists found a way to grow them on the moon, and colloquially they are known as 'moon crystals'.

Hashimoro Crystals generate dangerous levels of electricity, known to distort space-time.

Brave crews of moon harvesters are risking their lives on the moon to ensure the prosperity of humanity.

This is a declassified story of one of those crews...


#3 OVERALL LudumDare 52

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(11 total ratings)
Authorxk
GenreSurvival
Tags2D, Bullet Hell, Driving, Horror, Lovecraftian Horror, Pixel Art, Roguelike, Roguelite, survivors, upgrades
Average sessionA few minutes

Download

Download
ldjam52.zip (source code) 32 MB

Comments

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A different look on the Vampire's Survivor. Good job!

(+1)

Dialogue-tutorial was very helpful, although most of the discoveries are done by trying! I see you were efficient by using Fungus too!

Not sure if “third of bullet bounce” power stacks when chosen multiple times, and I couldn’t observe bounce myself in the middle of the action, so I didn’t pick it on further runs. Speed up was very useful and seemed to stack though.

The fact that the outside fog is just a fog and not walls is cool, you can go near the walls to catch those extra beads lying on the edge, at the risk of meeting more enemies.

And the fact that you can go even further to reach a secret “gameplay safety event” is even nicer. I translated it, it’s fun, but it doesn’t seem to match with the final boss event…

After that, you’re warped back to the center of the map, and I noticed you collect all beads but also all enemy damages on the own! So you must be careful, but you can do that to collect many beads and level up at once! Of course going off map takes a lot of time and there is a risk to meet enemies in later game, so it’s not really exploitable, just fun.

During the final phase, the boss stopped throwing chain of bullets and only shot a few bullets sparsely. Also, some of their bullets were frozen in place (bug, or a balancing system to make the end-game not too hard?). Hitting the boss randomly seemed difficult, but it seems the probability of bullets been increased toward it for this final phase? Or was it from the beginning? If so, extra points for the invisible balance to help the player!

Not sure if I understood the final dialogue correctly… Which makes it harder for me to understand the player character’s final decision too.

Anyway, still had fun and felt encouraged to replay until I succeeded.

(+3)

love the idea of a super slow character in a bullet hell like this. really gives you a lot of time to sort of strategize where you're going to be going next and it was fun seeing more of the story as i got better at the game. it's one of those game jam games i'd love to see expanded into a bigger version. great job!

(+2)

Загадочно, прогрессивно, шаблоноразрывательно! Ощутил интересный эффект когда игра усложняется и вынуждает тебя собирать новые кучки. Думаешь о том как проложить опасный маршрут, сколько времени это замет и стоит ли оно того, очень атмосферно вышло. Твист в конце тоже тоже порадовал, ожидаешь что все будет линейно нужно сделать то то и то то, но игра удивляет. Не ожидал что украдешь мою идею с боссом!

(+2)

Loved it! Writing, presentation, gameplay... Everything was perfect. Wanted to play more.